#ifndef _CENGINE_H_
#define _CENGINE_H_

#include "CAnimatedObject.h"
#include "cocos2d.h"

/**
 * This class provides methods to change the engine animation.
 */
class CEngine : public CAnimatedObject
{
public:
	CEngine();

	bool init(char* frameNamePrefix, cocos2d::CCSpriteBatchNode* pSpriteSheet, b2World* pWorld);
	void animNormal();
	void animForward();
	void animBack();
};

#endif //_CENGINE_H_
